Dual Wield

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Dual Wield:


2 - Twin Spikes - Medium fatigue, very high bonus damage
4 - Twin Return - Low fatigue, Use after evading enemy, medium bonus damage, Short duration bleed, Medium bonus to hit, small bonus to defense
6 - Shadow’s Edge - Medium fatigue, use when behind target, high bonus damage, bonus to hit
8 - Inflame - Medium fatigue, low bonus damage, attempt to taunt NPC to attack you, medium defensive penalty to next round
10 - Orbit - Medium fatigue, use after successful Twin Return, Medium bonus damage, Short duration movement reduction, medium bonus to hit
12 - Eclipse - Medium fatigue, use after successful shadow’s edge, Med bonus damage, short duration attack speed reduction, Med bonus to hit
15 - Misty Gloom - High fatigue, use any time, Medium bonus damage, small bonus to hit
18 - Obscure - Medium fatigue, no bonus damage, attempt to lower NPC’s anger towards you, high defensive bonus to next round
21 - Penumbra - Medium fatigue, use after successful Shadow’s Edge, high bonus damage, high bonus to hit
24 - Reflection - Low fatigue, use after target is parried by anyone, medium bonus damage, small bonus to hit, small bonus to defense for next round
29 - Flank - Med fatigue, from either side of target, M bonus damage, M duration reduction to target’s movement rate, M bonus to defense next round
34 - Dark Tendrils - Low fatigue, use after evading target, medium bonus damage, causes heavy bleeding, medium bonus to hit
39 - Shadows Rain - Med fatigue, use after successful Flank, Med bonus dmg, heavy attack speed reduction, M bonus to hit, small bonus to defense
44 - Hypnotic Darkness - Medium fatigue, Use after successful Reflection, Medium bonus damage, Medium duration stun, high bonus to hit
50 - Dual Shadows - Med fatigue, use from in front of enemy, med bonus damage, long duration bleed, med bonus to hit, medium penalty to defense
Slashing:
2 - Ruby Slash - High fatigue, medium bonus damage
4 - Cross Slash - Low fatigue, use from side of target, medium bonus damage, medium bonus to hit, medium bonus to defense
6 - Uppercut - Medium fatigue, medium bonus damage, small bonus to hit
8 - Enrage - Medium fatigue, low bonus damage, attempt to taunt target to attack you, medium penalty to your defense for the next round
10 - Bloodletter - Medium fatigue, use after successful Cross Slash, Causes short duration bleed, high bonus to hit, medium bonus to defense
12 - Reflect - Medium fatigue, no bonus damage, attempt to lower own aggro damage so target will switch off you, raise defense for next round
15 - Opal Slash - Medium fatigue, Use after a successful Uppercut, medium bonus damage, causes light bleeding, bonus to hit
18 - Riposte - Low fatigue, use after block opponent, high bonus damage, medium bonus to hit, medium bonus to defense for next round
21 - Side Slicer - Light fatigue, (not REAR attack style anymore) - Must be used from either side of target, low bonus damage, causes reduced movement rate
25 - Cleave - Low fatigue, Use after a successful Uppercut, medium bonus damage, bonus to hit
29 - Amethyst Slash - Medium fatigue, low/medium bonus damage, large bonus to hit
34 - Befuddler - Medium fatigue, use after successful Riposte, Medium bonus damage, causes medium duration Stun, medium bonus to hit
39 - Back Slash - High fatigue, use from behind enemy, medium bonus damage, high bonus to hit
44 - Sapphire Slash - Low fatigue, after successful Enrage, M bonus dmg, M duration bleed, med bonus tohit, high penalty to defense next round
50 - Diamond Slash - High fatigue, use after successful Amethyst, High bonus damage, Very high bonus to hit
 

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Last modified: 02/16/07
 

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