Alchemy is one of two new magical
trade skills available in Dark Age of Camelot. It deals with the production of
dyes, poisons, potions and tinctures.
Alchemists can produce all the armour dyes that were
previously available only from NPC merchants, and they can do so at nearly half
Poisons are used by the assassin classes and alchemy allows
them to produce the all the poisons previously available from NPC merchants as
well as a number of new magical poisons. The weak versions of these poisons can
be made with ingredients purchased from NPCs, however the stronger versions
require ingredients found on monsters that will need to be killed to obtain
Potions are available in numerous forms, from those that
heal health, endurance or power, to those that buff a characters strength,
constitution, dexterity or acuity. Special potions that imbue the user with
damage shields, haste, health or power regeneration are also available.
Finally a skilled alchemist can produce tinctures which can
be imbued into armour or weapons to give them magical powers. These tinctures
come in three types, charges, effects and reactive effects. Charges can be
imbued into either weapons or armour and can be used upon command by the
wielder. Effects can be imbued into weapons and have a chance to proc whenever
the wielder hits an enemy with the weapon. Finally reactive effects can be
imbued into armour and have a chance to proc when an enemy hits the piece of
armour. Reactive effects are one of the hardest components to make in Alchemy
and only the most skilled Alchemist can produce them.
Disclaimer: The following pages contain data collected from
the game. The data is not guaranteed to be complete or correct and is subject to
change as Mythic make changes to their system.
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