The Spell Crafts Table

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there once was a spell crafter how tried and tried till he went bang

What is Spellcrafting?

According to the Camelot herald, Spellcrafting is defined as "A tradeskill, which gives players the ability to craft magical gems to apply to their armor's and weapon's spellcrafted slots. These gems may add different points to various skills, abilities, or attributes on one's character, making your armor many times more useful than in its original state."

What Can I do with Spellcrafting?

With spellcrafting you can add bonuses to armor and weapons. The types of bonuses you can add are: stats (Ex: strength, dexterity), resists, power, hit points, focus (for casters and only on staffs), and most spec skills. A spellcrafter can also “enchant” your items like the NPC enchanters, but at a lower cost. Spellcrafters also make gems that are used in housing trophies.

Which Classes can be Spellcrafters?

  In Albion
  • Cabalist
  • Cleric
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
 










 

Can Spellcrafters do everything other crafters can?

Yes and No. Yes being that Spellcrafters can do everything that Alchemist can do up until they reach thier secondary skill cap (about 45% of your SCing skill). No being that Spellcrafters can't craft anything in Armorcrafting, Fletching, Tailoring, or Weaponcrafting. Spellcrafters also can't salvage which means spellcrafters only make money from players' orders and not from trinketing and salvaging. Spellcrafters DO get the sieghcraft abilities.

What items can I spellcraft?

You can spellcraft PLAYER-MADE GEAR ONLY! This includes armor (chest, arms, head, gloves, boots, legs), weapons, staffs, instruments, and shields. You CAN NOT spellcraft any dropped items or items bought from NPCs.

Players can make cloaks. Can I spellcraft them?

When spellcrafting first came out, there was a bug that allowed players to spellcraft cloaks if they had a alchemy charge put on them. Mythic quickly changed that once that bug was discovered. Before Mythic was able to put the patch up and fix it so cloaks can no longer receive alchemy charges, many players made many of these cloaks which are now refereed to as pre-patch cloaks. These cloaks can hold normally 25 imbues pts for 99 quals or 29 imbue pts for MP quals, which is the same as what a level 47 piece of armor can hold. The number of pre-patch cloaks are getting smaller and smaller as time progress. Currently pre-patch cloaks sell for around 3-5 plat or higher. Pre-patch cloaks will have a player-crafter tag and alchemy charges in the delve info if it is a true Pre-patch cloak.

Now cloaks crafted since the patch can still be Spellcrafted but their imbue values are set for the same as a level 1 item. So if you want to overcharge the item you can add things like +4 to 3 stats with +1 to the last one, or +2 to 1 skill with +1 to three others, +2 resist to 4 resists, and so on. Anything more than that will not imbue the cloak.

What about jewels/belts/necklaces/bracers/rings? Can those be spellcrafted?

Not at this time. There is a provision for jewelcrafting for the future, at which time you might be able to spellcraft these player-made items. Mythic has stated this is a low priority on thier list and have given no timeline for it.

How do I find a Spellcrafter or become a spellcrafter?

To become a spellcrafter, you need to talk to a spellcrafting master . They are located in all the major cities, such as Capitol, Main SI City, and Isle of Heroes.

To find a spellcrafter, the best way to start is to ask members of your guild. Most large guilds have at least one high level spellcrafter. For people who don't have a high level spellcrafter in their guild, Check the major city in SI. Many spellcrafters hang around there since it is high traffic area and there is a spellcrafting merchant and master there. Understand that many spellcrafters do not take orders from non-guildies or may have requirements, like have a template already made, before they will take your order. Personally I will not Spellcraft for anyone who doesn't have a template made. Reason for this is that it takes enough time already for the spellcrafter to make the gems without having to make the template.

What is Imbue Points and how much stats can I put on an item?

Imbue points tell you how much stats can be added on that item. The more imbue points, the more stats you can add. The amount of imbue points are determine by the items and level and by the items qual. The max imbues possible is for a 100% qual (MP) level 51 gear. It holds 32 points. Compare that to the same piece but at 99% qual, the total imbue points is 28. A level 1 94% qual gear has 1 pt. This ensures that a lower level players don't imbue armor with the same amount of stats as would a higher level of player.

You can have a maximum of 4 different bonuses. Different in the sense that you can add +dex and +str on the same item but you can add 2 +str. You can also mix and match types of bonuses like having +dex and +blades on the same item. Once you reach your imbue point total you must either lower a bonus or Overcharge the item in order to increase another bonus on the item.

Below is a table with all the imbue point vaules for each level and quality.

Level 94% 95% 96% 97% 98% 99% 100%   Level 94% 95% 96% 97% 98% 99% 100%
1 0 1 1 1 1 1 1   26 5 8 9 11 12 14 16
2 1 1 1 1 1 2 2   27 6 8 10 11 13 15 17
3 1 1 1 2 2 2 2   28 6 8 10 12 13 15 18
4 1 1 2 2 2 3 3   29 6 8 10 12 14 16 18
5 1 2 2 2 3 3 4   30 6 9 11 12 14 16 19
6 1 2 2 3 3 4 4   31 6 9 11 13 15 17 20
7 2 2 3 3 4 4 5   32 7 9 11 13 15 17 20
8 2 3 3 4 4 5 5   33 6 10 12 14 16 18 21
9 2 3 3 4 5 5 6   34 7 10 12 14 16 19 21
10 2 3 4 4 5 6 7   35 7 10 12 14 17 19 22
11 2 3 4 5 6 6 7   36 7 10 13 15 17 20 23
12 3 4 4 5 6 7 8   37 8 11 13 15 17 20 23
13 3 4 5 6 6 7 9   38 8 11 13 16 18 21 24
14 3 4 5 6 7 8 9   39 8 11 14 16 18 21 24
15 3 4 5 6 7 8 10   40 8 11 14 16 19 22 25
16 3 5 6 7 8 9 10   41 8 12 14 17 19 22 26
17 4 5 6 7 8 10 11   42 9 12 15 17 20 23 26
18 4 5 6 8 9 10 12   43 9 12 15 18 20 23 27
19 4 6 7 8 9 11 12   44 9 13 15 18 21 24 27
20 4 6 7 8 10 11 13   45 9 13 16 18 21 24 28
21 4 6 7 9 10 12 13   46 9 13 16 19 22 25 29
22 5 6 8 9 11 12 14   47 10 13 16 19 22 25 29
23 5 7 8 10 11 13 15   48 10 14 17 20 23 26 30
24 5 7 9 10 12 13 15   49 10 14 17 20 23 27 31
25 5 7 9 10 12 14 16   50 10 14 17 20 23 27 31
                  51 10 15 18 21 24 28 32

What is Overcharge?

Overcharge (OC) is the ability to imbue past the imbue point limit of an item. The maximum overcharge is 5 imbue points past the item's limit. With an overcharge, there is an chance for the imbue not to take and there is also a smaller chance for the item go to "boom". Going "boom" means that the item explodes destroying the item and killing the spellcrafter. The gems are also lost and the spellcrafter can release without exp or con loss. The chance of Overcharge success in imbuing an item is based on 3 things. First, the spellcrafter level. For every 50 points a spellcrafter earns, he receives a higher success rate. Secondly, the qual of gems. For every +1% qual of each gem, the success rate raised 3%. Finally, the last factor is the number of stats imbue. If you imbue only 3 stats then the 4th stat is considered a 94% quality gem. You need to imbue all the gems at once to have the gem quality factored in. If you imbue 1 gem then try to imbue 3 other gems with an overcharge, it will count that first gem imbued as a 94% quality regardless of what quality it was at the time of imbueing.

Most people only use LGM spellcrafters for 5 point Overcharges while you can get away with 500 Spellcrafters for 1-2 point Overcharges. Also, I personally try to use all 99% qual gems when I do 5 pt Overcharges while other LGM Spellcrafters use 98.5% qual average (ie 2 99% qual amd 2 98% qual gems). Most Spellcrafters do Overcharges at Customers own risk, meaning if an item goes boom then the spellcrafter is not responsible for replacing it. You should always ask a spellcrafter before hand on what his/her replacement policies are.

What is the maximum amount of stats I can have on my gear?

You can put any amount of each stat on your armor also long as you have imbue points for it. But there is a cap for the amount of each stat that you can benefit from. ToA items can modified these caps but for the most part the caps are as follows:

  • Attributes: Level x 1.5
  • Resists: (Level / 2) + 1
  • Skills: (Level / 5) + 1
  • Hit points: Level x 4
  • Power: (Level / 2) + 1
  • Focus: Level 50 max

Why does spellcrafting take so long?

Unlike other crafts, each spellcrafting job is customized. A weaponcrafter can create a 99% weapon and be reasonably sure of finding a buyer sometime in the near future. In contrast, a spellcrafter cannot stock up on 99% quality gems for future orders. There are simply too many gem types to keep a stock on everything, and the gems are expensive!

Also, a full set of armor plus weapons has a total of 7 * 4 = 28 gem slots. Then, take an average of 28 * 6 for retries to generate a 99% or MP quality gem equal a total of 168 gems! It takes time to create that many gems, not to mention purchasing all of the items necessary to create these gems. Buying and storing supplies is more difficult for spellcrafters than normal crafters since while normal crafters know that there is only at most 5 material types per tier, spellcrafters have to deal with 25+ material types per tier.


 

What is the average cost for Spellcrafting?

That depends on what you want and the level of gear. Like all crafts, lower level gear cost less than higher level gear. Overcharge cost more since you need higher qual of gems. That being said, an AVERAGE cost for a level 20 gear (6 pieces of armor and 2 weapons) is rough 30-50g. My AVERAGE costs of level 51 gear is normally 400-500g for non-overcharges and 1-1.3 plat for 5 pt overcharge. Again these costs are an average and there may be cases were they are much less or much more. For determining the exact cost for your gear, please see the section on SC calculators.


 

Disclaimers

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," the Dark Age of Camelot and Shrouded Isles logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

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Last modified: 02/16/07
 

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