Let's look at one RA that every class may choose and how to purchase it:
Purge. Purge has three levels, costing 5, 10, and 15 points respectively.
Purge removes all negative effects but leaves any applicable immunity timers in
Level 1 purge is on a 15 minute timer, but has a 5 second delay and costs 5
realm points. Level 2 is on the same timer, but has no delay. It costs 10 more
realm points for a total of 15 points spent. Level 3 is on a 5 minute timer and
has no delay. It costs 15 more realm points for a total of 30 points spent. The
levels must be purchased sequentially.
Purge I has a five second delay between when Purge is selected and when it
actually removes the negative effect. This means that Purge I will not be
particularly useful versus combat effects such as stun, but will still be a
useful defense against long mesmerize effects. Level I Purge is on a fifteen
minute reuse timer.
The net result: Purge I costs five points, is usable every fifteen
minutes, and has the drawback of the five second "wind up" time before going
Purge II is the same as Purge I with the five second delay removed. It also has
the fifteen minutes reuse timer.
The net result: Purge II costs ten points, has a fifteen minute timer, no
delay, and a prerequisite of Purge I. You must purchase Purge I before you can
purchase Purge II.
Purge III is the same as Purge II, except the reuse timer is a short and sweet
five minutes. Sounds amazing! Purge every five minutes? The designed "trade off"
is that a character must essentially commit to having this ability and few
others - thirty points is almost a third of all the realm ability points a
character can ever earn.
The net result: Purge III costs fifteen points, has a five minute timer,
no delay, and a prerequisite of Purge II.
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