GT castable node (must have LoS Summon a small monument with an eye on it that can reveal
nearby stealthers without popping them has 50 HP
Enemies revealed by Prescience Node should no longer be attackable through
ranged attacks nor should it be possible to send a pet to attack them. Area
effect spells should still work as they would on any stealthed target.
Prescience Node has been updated with a more appropriate object that is easier
to see and target.
Prescience Node radius has been adjusted down to 1000.
recast timer 5 minute Summary
best used at climb points and keep them hidden or
expect archer class's to take them out it basically reveals stealther's in the
works like Font of of power in reverse ie it takes
power every 15 seconds and it takes large chucks of power up to 100%
casting time 2 seconds is cast at the caster feet
last for 10 minutes
recast timer 5 minute
best used in confide areas or hidden well in an ambush
area as it well hinder all power user's
Dissonance trap has a 20 minute duration,
Recast time is 5 minutes (cast at caster feet)
dose DD to enemies that go in to the area
Creates a trap that does DD to targets in an area (does
have fall off) useful if on top of a bridge to let you know you have inc, also
you can get 4 of these down in the same area you can take an enemy down by a