Trial 1 -- Survivor Step type : Group (Note : you can have as many people as
you want help on the 1st two mobs the 3rd mob should be kill by the group
needing credit) Location : 40k 22k Anatole Group make up : Type 1 (minstrel cleric and buffed sally
with any other 6) Group make up : Type 2 (friar with heat resists 2 tanks
clericand any other 4) Group make up : Type 3 lots of poeple helping on the 1st
two mobs then 1 tanks and cold damage caster and 6 others) Note : you can use other group make up the above group
make up are the quickest and safest ways. Note : never ever use heat damage it will heal the mobs,
they are cold weak best to use cold damage
the order to kill is the same no matter which Group
make up you have the order is Sunkaio, Zopuero, and
Aithos will be noted as S Z A for now on and the basic tactics are the
same so just adapt them to fit your group
talk to Ianetor who is located on the bridge
connecting the centre island to the outer ones.
After you have talked to him you have 1 minute to
get to the centre island.
the minute timer, 3 giant fire elementals will appear named S Z A
Your first target is S
start at the side of the island have you tank/sally
go to S
once your tanks has the agrro have the rest of the group move to S
ZERG s health down once main tank has him to 95% cold damage is nice here
mobs should now be dead power rest
move round the island to Z (not to close to the
mobs but stay away from the edge both will end up in death)
First thing to do here is to all assist a class
with stun (DONT NOT HIT Z)
Z has some flames next to him get you stun class to target one in range and
get all to assist
stun the flame all assist train on it keep repeating till Zopuero
fall's(have seen this done by killing 1 flame) Note : the damage on the flames is take of Z i.e if you get the flame
to 0% before it get to you and AoE then Z dies)
rest up and get power
Move on to Aithos, he is just straight melee fight, nothing special about him.
At the end of this trial, you receive a gem that stops the Needfall Traps on
ml1.1 Framing method
group Mincer sally, buffbot cold
damage dealer (ice wizzy clod theurgest, scout with cold proc bow) plus
anything else you want
set up fop at the brown patch of earth in front of
Zopuero fully buff sally(earth buff help here too)
get sally to attack Sunakio Mincer shout if sally
get to 40% health should not though
at the same time get bb to stun the sorpus (the
fire balls what ever they called) and ice wizzy nuke it about 4 of these
by this time sun should be about to drop when it
heal sally up then attack Aithos at
about 80% icer PBAOE 1.1 done
Trial 2 -- Retrieval Step type : Group can be soloed by a level 4 Location : Begins at 27k 25k in Mesoe Group make up : any thing you like can be soloed
(if low level make a normal group with tanks and caster etc) Note : is quick and easy to solo
Speak to the NPC named Lornas, she will waffle at you
When Lornas says Borjan can be found
"south and west of Mesothalassa", try at 24k, 44k Meso on a big rock.
"west in the Skylok terrority", try 5k, 20k Meso on top of a rock
"north, near Kitra Sanctuary" try 27k, 6.5k Meso
"east in the Naxos territory" try 54k, 24k
Meso near the large rock.
3. go to the location of the mob find him he a straight up melee fight (he's
blue con to a 50) kill him and step is done
Trial 3 -- Greater Good Step type : Battle Group Location : 46k 58k Boreal Group make up :N/A Note : This can be soloed is very easy , don't expect your
BG leader to do it some leader do some don't its next to 1.10 if i have
loads that need it ill swing by kill the blue con and his green con add /yawn
(easy for a lvl50 but there may be a lvl 40 reju cleric that need it so i always
do it at some point)
1. Have your BG swim down with you set up a PBAoE box
2. pull the chief (he is blue con to a level 50) every thing else will aggro
(about 20 to 30 green adds)
3. kill chief step done
Note : the hard bit about this is the
green adds some of them are casters and can be a pain just get people with range
to take them out at range in 1 or 2 shots normally
Trial 4 -- Barrier Step type : Group Location : 27k 31k Hesperos Group make up : tank heavy with cleric and casters to deal
with the adds Note : After completing this trial a belt will be
placed in the inventory of one of your group for the traps on trial 1.6 Respawn time : 20 - 45 minutes
In the sea weed on the ocean floor there is a mob named
surrounded by a barrier.
2. Attack the barrier and once it has been destroyed,
3. kill the mob inside. He is red con.
Note : The Barrier is immune to magic and yellow con but with lots of hp.
Trial 5 - Conflict Step type : Solo Location : 50k 36k Anatole Group make up : SOLO Note : you can be grouped but only you may enter the arena
however you can be healed and use FoH/FoP
Swim down until you see a cluster of mobs near the ocean floor.
2. Off to the side
is a mob named Lady Farahnaz. Speak to her and get the quest.
3. Then talk to
Lord Krojer and challenge one of his minions, Note : it does not matter which, each of
them has some unique ability when you fight them.
After you have challenged them, they will swim out into the open area.
5. At that point you have 10 seconds to prepare for a fight.
kill one, you need only to speak to Lady Farahnaz again to get credit for the
trial. If you take the time to kill all the champions, you will receive a
have a cleric buff and heal you from
outside of the arena
The mobs change to a level or two above the chalengers level Champ 1 (Agnon): Agnon is a hunter. He has a spear, but is pretty easy. Agnon
also has a pet crocodile,which cons blue Champ 2 (Sethrender): this one is a friar type. Champ 3 (Xalarian): this one is one of the toughest in my opinion. It uses a lot
of dex buffs and aoe mezzes, This champion can also teleport from one
place to another inside of the arena. Champ 4 (Jilena): she has a 1 handed axe and
a shield. Jilena's combat speed is very high, and it also has an instant dot. Champ 5 (Malison): Malison is a cleric. I never saw it heal itself, but it was
very easy. It had a shield, buffs sometimes, and does very good stuns. Champ 6: (Regent): He has a 2 handed sword and some debuffs. the debuffs
are the same level as the challenger
Trial 7 -- The Monument Step type : Battle
group Location : 35.5k 12k Anatole Group make up :N/A Note :the most important thing he is that the people on
the pads stay on the pads the step will fail if the pads become empty
1.When you get to the location, there is a
structure with several
small circle pads on the perimeter.
2. Have a person stand on each one of
these pads and the encounter will begin.
3.As long as people are standing on the
pads, statues which becoming increasingly difficult and numerous spawn in the
the final statue (Rassa)
will pop and once you have killed it, you receive credit for the encounter.
Tips: 1. PBAE method:
The easiest method by far. Using a couple different methods from AE stun, MoC, or
a tank that can generate AE agro like a Paladin. Simply pound the statues
into dust. Will need a healing class to keep an eye on the PBAoER of course. 2. Tank Method:
Simply put 2-4 tanks in the centre of the dome. Have the healers on the outside
pads with one cleric roaming. Once they spawn proceed to take the statues apart.
In this setup its good to have a roaming CC class that can stun, root, or mezz
any statues that go after people on pads. Good people to have on the pads:
Minstrels, Any casting class that is not PBAoE, Healers. Necros make
exceptionally good pad people as they can usually pull a statue out and handle
for a while if not solo it themselves. People that should be in the middle:
Tanks of any type and Pbaoe. Good people to have roaming around:
1 Healer, any CC class, Stealther characters who can use the boundary of the
circle to escape agro, any heavy nuking class as they can step on and step off.
Trial 8 -- The Ruby Step type : Battlegroup Location : 15k 50k Notos Group make up :N/A Note : have a scout pull
1. At the ocean floor are two different shark factions,
hammerhead and azure.
2. Azure sharks will spawn and rush to the ocean floor to
pick up a ruby
Note : (you will receive the message if you are close (about 2000 units)
that says something to the effect that all the sharks in the area rush to grab
the glowing ruby).
3. When they are done fighting, one will have the ruby in its
Note : Looks like a caster shield being cast but dark red
4. Pull that shark and it drops the ruby, pick it up and receive credit.
amount of rubies needed
1 group = 4 rubies
2 groups = 3 rubies
3 to 5 groups = 2 rubies
5+groups -1 ruby
necro and bot -1 ruby
Trial 9 -- The Crown Step type : Battle group Location : 33k 47k in Notos Group make up :N/A Note : if you get invisible harpy aggro while digging
get to water and dive
When you reach the loc, you will be in a sub zone called Desmona’s Island.
2. at the beach , have everyone in the raid type /dig in the
general area or buy the token from the heavens Note : You will be attacked by invisible forces here,
3, Eventually a person will dig up a token. Note : When that happens, the
invisible forces appear.
4. Kill all the harpies and keep digging until you have a
5. Move West to the ruins on the
6.There you will see a giant harpy named
Desmona. Kill her
and get credit.
Desmona is magic immune.
At the end of this trial, you will get a crown that you can use in Trial 10.
Trial 10 - Conquering the Sea Step type : Battle group Location : Cetus cave@ 57k, 6k in Meso Group make up :N/A (tanks are good here) Note : you should now have a crown, ring and mirror(
see tips for there use)
you will need a ruby its good to have few
1. Swim in, you will see Cetus.
2. Have the people with the mirrors and the rubies go into the big glowing
3. start killing cetus Note : When a message says "cetus readies to go heal"
, have the person use the ruby. (they
must be inside the orb)
4. keep going and repeating step 3 as needed Note : (see tips for how to use items, when to use
them and what they do)
The ruby(they must be
inside the orb) 5 would get any bg though more peeps = less rubies
put it on your Qbar and use it like you would a
water-breathing potion. Note: f you are a ruby bearer, remember you cannot use a
ruby for 90 seconds after you use any other item. The mirror (they must be inside
the orb) not realy needed
It has two uses, have the people with the
mirrors use it when Cetus is above 50% health, and it will summon orbs that
The second use of the mirror is to deflect the spell that Cetus
casts, that is passive, The ring (not really needed)
This item resets the aggro list making it easy for your tank to get the
aggro back The Crown(not really needed)
This item teleports you to the dungeon entrance DO NOT USE THEURGIST PETS.
He aoe life taps and heals off of them. unless your bg is very large