Master level 5

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Master Level Five Updated for 1.85

1 - Ma'atis' Coil
2 - Ma'atis' Hunger
3 - Ma'atis' Breath
4 - Ma'atis' Blood
5 - Ma'atis' Reflection
6 - Ma'atis' Preservation
7 - Ma'atis' Mask
8 - Ma'atis' Wrap
9 - Token
10 - Ammut's Appetite
11 - Helping for XP

Average time to complete 1 hour this includes

Notes:

for this raid you need, recommend buying them

Item Cost
Mask of the ways 250g
Resin of the ways 250g
Warp of the ways 250g
Intestines 250g
Liver 250g
Stomach 250g
lung 250g

Pre Steps (what you should do with out the raid)
5.5 the croc outside the dungeon)
5.6 Resin
5.7 Mask
5.8 Wrap
5.3 Hapy
5.4 Imsety
5.2 Duamutef
5.1Ma'atis Coil
Battle Group Step
The battle group should meet at Stygia Haven 30 minutes before the raid is due to leave, the steps should be done in the following order to speed things up a little.
5.9
5.10

 


Trial 1 - Ma'atis' Coil
Step type :
group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (idealy would be minstel friar scout)
Note :  zerg him if no friar use pally heat chant

Strategy:

1. straight forward fight here
    Note : Qeb is by far the easiest of the Echo's.  His attack is an AOE heat based DD which he uses often. 
2. zerg him tanks in first


One drop is the Canopic Jar (Intestines), which can be used for Trial 10.

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Trial 2 -Ma'atis' Hunger
Step type :
group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (idealy would be minstel friar scout)
Note :  tank engage scout use trust arrows or pbaoe
 

Strategy:

1. Get a paladin to engage him, 1 taunt + heal chant should be enough.  or get tank to pull mob and use taught style 3 times only  
2. tank should then engage (NOT HIT IT AT ALL)
3a. scout use trust arrows only (will take about 100 to 150)
4a. if you do this there will be no splits  
    Note :  if it dose spilt just kill spilts (as he always comes back @ 100%)
    Note : you can PBAoE as well to help with damage (this may cause more splits though)
    Note : make sure your group know not to hit him
or


3b.Get the theurg to spam level 7 earth pets until he is out of power.
3c Get the ice wizzard to pb on his head = mob dead in 20 seconds.

or If you arn't lucky enough to have these 3 classes, get a scout to shoot him while he's engaged or just zerg him then kill the scarabs until he stops splitting

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Trial 3 - Ma'atis' Breath
Step type :
group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (idealy would be minstel friar scout)
Note :  pally engage, ice wizzy PBAoE

Strategy:

1. Get a paladin to engage him, 1 taunt + heal chant should be enough.  or get tank to pull mob and use taught style 3 times only  
2. tank should then engage (NOT HIT IT AT ALL)
3a. scout use trust arrows only (will take about 100 to 150)
4a. if you do this there will be no splits  
    Note :  if it dose spilt just kill spilts (as he always comes back @ 100%)
    Note : you can PBAoE as well to help with damage (this may cause more splits though)
    Note : make sure your group know not to hit him
or


3b.Get the theurg to spam level 7 earth pets until he is out of power.
3c Get the ice wizzard to pb on his head = mob dead in 20 seconds.

or If you arn't lucky enough to have these 3 classes, get a scout to shoot him while he's engaged or just zerg him then kill the images until he stops splitting

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Trial 4 - Ma'atis' Blood
Step type :
group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note : ZERG him

Strategy:

1. get tank to pull mob and use taught style 3 times
2. rest of the group then adds
3. is a straight forward Zergable mob
    Note : He  spawn lions every so often while fighting him, and the lions are DANGEROUS. 
    Note : They like to DD you for 500 if you let them. 
    Note : The key is to kill him FAST so not many lions spawn. 

One drop is the Canopic Jar (Liver), which can be used for Trial 10.
 

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Trial 5 - Ma'atis' Reflection
Step type :
group
Location : They are crocs on the north and south of the entrance to the zone
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note : ZERG him

Strategy:

1. get tank to pull mob and use taught style 3 times
2. rest of the group then adds
3. is a straight forward zerg able mob
 

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Trial 6 -Ma'atis' Preservation
Step type :
group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note : clear room (slowly slowly catchy monkey)

Strategy:

1. When you get to the top room with 3 passages leading to 5.6, 5.7 and 5.8
2. get tank to pull the guards at the top of the stairs for 5.6
3. assist train on each of the mobs kill them both
4. move half way down the the stairs
    Note : make sure that no one use's stick or follow as lag running here is bad
5. set up camp here
6. pull the first set of mobs with the scout
    Note : one of the mobs is a theurgist type mob kill is first with ranged attack tanks on other melee mobs
7. once those mobs have been dealt with move down to base you will see 3 mobs at the end
8. set up a camp here
9. scout pull again take out theurgist type mob first
10. room should now be clear

At the end of this trial, you will have Resin of the Ways, used in Trial 9.

Note The hardest steps of ML5. Either an ice wiz or a sorc makes this easy. If you have a sorc in the group tell them to go find a confuse spell. Every time a theurg mob casts a pet, have the sorc insta kill it with confuse, this keeps your healers free. Tanks should taunt the tank mobs a few times at the start of the fight, then /assist on theurgs. If you have an ice wiz just drag theurg pets to the pbaoe.

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Trial 7 -Ma'atis' Mask
S
tep type :group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note : clear room (slowly slowly catchy monkey)

Strategy:

1. When you get to the top room with 3 passages leading to 5.6, 5.7 and 5.8
2. get tank to pull the guards at the top of the stairs for 5.6
3. assist train on each of the mobs kill them both
4. move half way down the the stairs
    Note : make sure that no one use's stick or follow as lag running here is bad
5. set up camp here
6. pull the first set of mobs with the scout
    Note : one of the mobs is a theurgist type mob kill is first with ranged attack tanks on other melee mobs
7. once those mobs have been dealt with move down to base you will see 2 mobs at either side
8. move to the right hand side be ready with root mezz ect
9. tank pull 1 of the mobs on the right theurgist pet spam other mob all assist theurgist
10. move to mob on tank with pet spam 
11. tank move to rooted mob number 1
12. rest move to root mob number 2 theurgist pet spam rest assist
13. move to mob on tank and assist
14. the room should now be clear

At the end of this trial, you will have Mask of the Ways, used in Trial 9.

Note The hardest steps of ML5. Either an ice wiz or a sorc makes this easy. If you have a sorc in the group tell them to go find a confuse spell. Everytime a theurg mob casts a pet, have the sorc insta kill it with confuse, this keeps your healers free. Tanks should taunt the tank mobs a few times at the start of the fight, then /assist on theurgs. If you have an ice wiz just drag theurg pets to the pbaoe.

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Trial 8 -Ma'atis' Wrap
Step type :group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note : clear room (slowly slowly catchy monkey)

Strategy:

1. When you get to the top room with 3 passages leading to 5.6, 5.7 and 5.8
2. get tank to pull the guards at the top of the stairs for 5.6
3. assist train on each of the mobs kill them both
4. move half way down the the stairs
    Note : make sure that no one use's stick or follow as lag running here is bad
5. set up camp here
6. pull the first set of mobs with the scout
    Note : one of the mobs is a theurgist type mob kill is first with ranged attack tanks on other melee mobs
7. once those mobs have been dealt with move down to base you will see 3 mobs at the end
8. set up a camp here
9. scout pull again take out theurgist type mob first
10. room should now be clear

At the end of this trial, you will have Wrap of the Ways, used in Trial 9.

Note The hardest steps of ML5. Either an ice wiz or a sorc makes this easy. If you have a sorc in the group tell them to go find a confuse spell. Everytime a theurg mob casts a pet, have the sorc insta kill it with confuse, this keeps your healers free. Tanks should taunt the tank mobs a few times at the start of the fight, then /assist on theurgs. If you have an ice wiz just drag theurg pets to the pbaoe.
 

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Trial 9 - Token
Step type :group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note :  /stick or / follow = end of raid for person doing it. this step can cause so many deaths and it quite long so just take each step slowly

Strategy:

Note : using stick / follow here will make lag running in to the river more lightly and this is deadly
Note : lag running in to the river has LoS issues and unless some one has EoY the raid will be over for you

1. First, gather your team at the entrance to the dungeon near the Wall of Fire and the Fire Guardian.
2. kill the guardian
3. enter the next room when the fire wall disappears.
4. Inside, eternal lost continually spawn and are drawn towards the Fountain on the left wall,
    Note : They insta-die. They dot, mezz, , you can easily rid yourself of them by running to the fountain.
    Note : Remember this location as you will be returning to it.
5. Have everyone pass through the room and towards the bridge
6. kill any eternal lost you may have dragged out
7. Once they are all dead, regroup a
8. Run across the bridge and drag the mobs guarding it east along the river to the door
9. kill the mobs that the door
    Note : This prevents them from insta-popping on you.
10. regroup at the top of the stairs (don't go in yet)
11. Here is the stairwell of summoned snakes.
12. Make your way down slowly killing all the snakes,
13. at the bottom you will enter a room with an NPC iwho explains how to transform into a mummy.
    Note : The following is how to turn in to a mummy
    A. Each person must run into an alcove
    B. Stand on the little bed
    C. /USE either the Mask, Wrap, or Resin of the Ways. 
    Note : This will start a little lightshow, and they will teleport to the room behind the NPC, in all their mummified glory.  The timer is VERY long so do not worry about rushing at this point.
    Note : Once you are done playing in your new form,
14. make your way back up the stairwell of summoned snakes,
15. killing the snakes as you go
16. drag the jackals back across the bridge, kill them, and have everyone regroup.
17. Just east of you, you will see a small boat dock and 2 NPCs.
18. SPAM THIS IN BG  ONLY SPEAK TO MAHAF DON'T NOT SPEAK TO THE OTHER MOB
19. speak to mahaf
20. He will give you water from the river and disease you.
21. SPAM THIS IN BG DO NOT CURE YOUR DISEASE! 
    Note : The Perfector ML1 ability will remove this effect, which you need.  
    Note : You DO NOT lose the effect from dieing or logging out and back in.
    Note : If the Icon disappears and your in the dungeon, you  STILL flagged as having it, so don't panic.
    Note : However, if you zone, you will lose it and must restart. 
22. check to make sure every 1 in the BG is diseased
23. Now that everyone  is diseased run back along the river to the Fountain room.  
    Note : (Do NOT get on the boat until you have drunk from the fountain
    Note : slap any 1 that summons a boat here
24. Once back to the Fountain Room, 
25. kill the Fire Guardian if he has re-popped, 
26. have everyone run in and jump on the fountain. 
    Note : You will see a local broadcast (white text) "So and so has drank from the fountain and cured
their disease!" 
    Note :Each person will recieve credit for 5.9 and it will say TOKEN quest completed. 
    Note : however that not quite the end you need to move to 5.10 yet
27. Move everyone back to the dock, killing any eternal lost you dragged. 
    Note :Make sure, everyone is unstuck, bots included from everyone. 
28. SPAM THIS IN BG DO NOT USE STICK OR FOLLOW AS YOU WILL DIE AND CANT BE REZED
29. Have only the raid leader talk to the boat summoner. 
30. SPAM THIS IN BG Double-click the boat to enter
    note : if any one did not listen to step 28 they are about to die
    Note : if they lag of the boat  Nothing can help them at this point. you can try eoy but it might not work
    Note  :The boat can seat 3 Full Groups. If you have more, have a secondary person, summon the next boat when the first team is dropped off, and the NPC reappears. Now that everyone is on the boat, ride it to your final encounter.  

Tips:
 Sometimes you don't get diseased, you can either scroll back up in the conversation box and reclick until you get diseased or continue anyway. If you have spoken to the mob you will get credit.
 Everyone needs their own 3 items to be mummified. 
 Try to have some one With EoY level 10 a noob might just need it lol

This is group step you cant bg grantcredit for it

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Trial 10 - Ammut's Appetite
Step type :group
Location :
Necropolis (Halls of Ma'ati)
Group make up : paladin, scout, theurg, Cleric, Ice Wizzy 3 X any (ideally would be minstrel friar scout)
Note :  this step is after you have safely been transported off the boat automatically
Note :To be a mummy again, you do not need to re-farm the items after you are done the quest, all you need to do is talk to the mummy guy to get turned back into one again.

Strategy:

Note: When you are pulling the ramp up from the boat into ammuts temple, there are a lot of mobs standing on the first part of the ramp, when you first pull these pull them back to the docks so that the casters have to run outside and can't get stuck in the walls, also when you first reach the halfway point which is flat and where you do a 180 turn the first person to step on this triggers a full re-pop of the ramp causing a lot of mobs to pop often in the middle of your bg and start taking it apart, the thing to do is have your puller pull the first lot then run up to this flat bit then turn around and re-pull the ramp, then it should be easy to walk your bg up the ramp. ref Jadar (mid/excal)
 

1. The raid party will be at the entrance to Ammutís temple.   
2. Just at the temple entrance there are 8 or so purple mobs  
    Note : these can be difficult for smaller battlegroups (<25), so take care and be prepared to log a rezzer.   
    Note : There are a few more smobs on the way up the temple, but they donít seem to be as difficult.   
3. Once youíve made the way up the ramp, you enter a room that leads to another short ramp.   
    Note :  Most of the action will take place on this ramp, so put up a heal sphere right at the ramp base.  
    Note : Leave the casters, healers, two tanks with legendary weapons back in the room off the ramp.  
4. A tank type in to agro Ammut  
    Note :  pull him as far down the ramp as possible.   
5. Have the melee types move only as far up the ramp as necessary to hit Ammut.   
    Note :A few of the wandering mobs will probably come down the ramp and attack the healers.   
6. The casters and legendary weapon wielders deal with adds leaving cleric to do there job 
    Note :  People who are not in mummy form should not go anywhere near the ramp.   
    Note :  the canopic jars are unnecessary.   
    Note :  Keep the heal sphere refreshed  
    Note :  donít go up the ramp any farther then necessary  

TIPS

Canopic Jars

Liver - 100% heal
Lung - Judgement correction (stops AE root/DD)
Stomach - Either blows up some nearby crocodile summoning OR anubis
Intestines - Either blows up some nearby crocodile summoning OR anubis
 

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Trial 11 - Helping for XP
 

for ml xp ml4 grps steps and bg steps is very good

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Raid finished

:)

 

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Last modified: 02/16/07
 

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