Sojourner

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Sojourner Abilities

1 Unburdened Warrior
2 Unending Breath
3 Reveal Crystalseed
4 Unmake Crystalseed
5 Ancient Transmuter
6 Gateway
7 Resistance of the Ancients
8 Forceful Zephyr
9 Phase Shift
10 Mass Gateway

 
 

Recast Timers None


1 Unburdened Warrior

passive ability that increases your encumbrance by 35


Summary
you can carry more

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2 Unending Breath

cast time 1 second
Effect under water breath and 200% movement
duration 30 mins
target group

Summary

No more need for breath pots

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3 Reveal Crystalseed

cast time 3 second
Effect reveal crystal seed
target = ground target

Summary

uncover enemy mine

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4 Unmake Crystalseed

Cast time 3 second
Effect reveal crystal seed
target = Crystal seed

Summary

destroy enemy mine

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5 Ancient Transmuter


Cast time 10 second
recast timer 30 minutes
Effect summon npc merchant
duration 2:30 minute's

Summary

summon npc that sells arrow's, bolts and poisions i.e inf and scout stuff useful when farming and you need to get rid of trash

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6 Gateway

Cast time 30 second
recast timer ?
Effect teleport the caster only back to there bind point(not housebind)


Summary

teleport to last bind point

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7 Resistance of the Ancients


Cast time 3 second
Effect group resistance buff to Essence damage
duration 1.00 minute's
 

Summary

boost the resistance to essence damage for 1 minute

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8 Forceful Zephyr

Magical Ability: Ground target summon that picks up one enemy player and carries them to the ground target.
Target: enemy players (not NpC's or pets)
Range: 1000 (is affected by +% duration bonuses with max being 1250)
Speed: 100 units/sec
Casting time: instant
Can use ability every: 2 minutes


Summary

RvR only pink up that hib and move him to there while i shot him. can only help you as a scout to get more realm points, you can grab enemies from behind keep and tower doors and drag them out have a qbind macro with ground target 1000 set and hit FZ and say "I WIN U GOT PWNED"

look like a dust devil picks them up and they cant do any thing

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9 Phase Shift

Magical Ability: Become immune to damage for 10 seconds, but cannot attack.
Target: self
Cost : 50 fatigue
Casting time: instant
Can use ability every: 2 minutes


Summary

99.9% protection for 10 seconds useful for the OMG I am getting Zerged I need to leg it situation, how ever you can not attack or defend 

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10 Mass Gateway
 

Magical Ability: Teleport entire group back to caster's last bind point
Target: group
Cost : 50 fatigue
Casting time: 30 seconds

Summary

useful in PvE takes far to long to save a group in RvR may be in keep sieges when you know all is lost or you need to do a wood run or some thing

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Last modified: 02/16/07
 

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